Solstheim, sometimes misspelled Soulstheim, is a large island in the Sea of Ghosts to the north of Tamriel. It officially became a region of Morrowind in 4E The island has a long history of habitation by other races, but it has traditionally been primarily Nordic in influence. Solstheim is geared for level 30 and above so at level 1 unless you somehow have some super enchanted weapons and armour, you will barely make it out of Raven Rock.
The region is covered in impact craters caused by the ejection of Heart Stones from Red Mountain, The presence of the Heart Stones led to the formation of the Ash Spawn, which attack settlements in the region. Though collecting all the materials may take a long time. To get the courier letter, you must be level Despite the Skaal's isolation, they are acknowledged by the government of Skyrim, as High King Logrolf , who was alive during the reign of Versidue Shaie , had a set of Stalhrim Armor on display, courtesy of the Skaal.
The island of Solstheim was considered a territory of Skyrim, ever since the Battle of the Moesring, and so it has been used by the province, but it did not have a known centralized settlement like the East Empire Company had with Fort Frostmoth.
Because of how unpopulated Solstheim is, many people took to the island for a private retreat, where one scholar lived in White Ridge Barrow to conduct experiments on explosive, elemental spiders. With the schism that had befallen onto Skyrim, it is unknown which kingdom claimed Solstheim but considering its location; it was likely claimed by the Eastern Kingdom.
It was unharmed, nor utilized by the invading Kamali Army in the Second Akaviri Invasion , as they bypassed the island and headed straight for Windhelm. Second Era cartography has depicted Solstheim among other the other provinces, in the seas shared by Skyrim and Morrowind, but as the time went on, the island of Solstheim had become forgotten until in the late Third Era. Hrothmund the Red was the de-facto leader of the Thirsk, fighting against the Udyrfrykte.
The Skaal are a spiritual-folk, one that has deviated from the Nordic culture that the race is known for. A group of Skaal decided to leave the Skaal and their strict religious culture, seeking the thrill of fighting by his own free will. Leading the helm was Hrothmund the Red , who took his group of warriors across the Felsaad Coast, until he spotted a plot of land along Lake Fjalding.
Within the span of several months, the Thirsk Mead Hall was constructed. However, the construction of Thirsk had caused the creature, the Udyrfrykte had awoken from the Caves of Fjalding. Wreaking havoc on Thirsk. The Thirsk Nords dwindled half in numbers, but fortunately, the wizard named Eldrid Ice-Light sealed the creature back into the cave.
Two months later, Thirsk was rebuilt. But with the Udyrfrykte dealt with, another problem arose when Drengr Bronze-Helm had questioned Hrothmund's leadership, and sought to become Chieftain. In response, Hrothmund had cleaved Drengr's head off and placed it onto his mantle. It became the symbol of his leadership, and that he was indeed worthy of being the Chieftain of Thirsk. And so the ancient tradition was born.
Any race or sex could attempt to claim the throne, as long as, they presented an honorable trophy and Hrothmund's spirit consents. Thirsk was peaceful for a time until Hrothmund yearned for battle, and so he took to the Moesring Mountains to kill the White Wolf, Ondjage the Fell Wolf. But in the end, Hrothmund was defeated. The sight would become Hrothmund's Barrow , and it was here, the Thirsk Warriors slew the beast together, in honor of their Chieftain.
Thirsk had thrived since. By the late Third Era, Solstheim was practically forgotten, despite its location between Windhelm and Blacklight , it was untouched, until in 3E when the Imperials of the East Empire Company had re-discovered Solstheim. The Company soon took to establishing their ground with the construction of Fort Frostmoth. These colonies would go on to create the township of Raven Rock , as a large vein of Ebony was discovered on the bay.
Within the span of several months, Raven Rock was created, as an Imperial charter town that produced Ebony to Windhelm.
However, with the port-town established, a power struggle had occurred between Falco Galenus , an Imperial prospector of the EEC, and Carnius Magius , the corrupt benefactor of Raven Rock. While the former wanted Raven Rock to thrive for the better good, the latter ruled over the town like a dictator, silencing those he deed no longer useful. After discovering raw veins of Stalhrim in the Raven Rock Mine, and an attack orchestrated by Carnius, Raven Rock was able to thrive, and a new person was named the Factor of Raven Rock, governing the town in its early years.
The Bloodmoon signifies Hircine's Great Hunt. Solstheim was the Hunting Grounds this time. Hircine is not exempt from attempting to enter Tamriel , as in 3E , Hircine and his forces arrive on the plains of Solstheim, to initiate a Hunt, that is known to the Skaal, as the Bloodmoon Prophecy. Hircine descends onto Tamriel once every era, to pit the greatest warriors of Solstheim against each other, releasing his hounds.
There are several signs of the prophecy. It begins when Werewolves appear throughout Solstheim, who would remain on the island as the Frostmoon Pack. The third sign is the "Tide of Woe," when bodies of dead Horker wash onto shore throughout the northern coast.
Finally, the eponymous Bloodmoon of Secunda blots the sky. Hircine's Hunt took place within Mortrag Glacier. In the end, the mysterious traveler had emerged victorious from Hircine's Hunt, defeating Hircine's Guile of Aspect.
By the time the 3rd Pocket Guide was published in 3E , Raven Rock was a flourishing town, between Windhelm and Blacklight, with a population consisting of Imperials and Nords. And by the time the Oblivion Crisis , Raven Rock was unaffected by the forces of Mehrunes Dagon , although, it was unknown whether Oblivion Gates opened in Solstheim, or whether it had affected Fort Frostmoth and the Skaal settlements.
With the Fall of Ald'ruhn in the Crisis, House Redoran had sent groups led by Councilors to various territories, to re-established themselves. The city-state of Ald'ruhn was the seat of Redoran's council at the time, but with Skar 's destruction, many were forced to relocate.
Although, figures such as Falx Carius were opposed to this, seeing them as a threat. But when the Red Year of 4E 5 had occurred, Solstheim had drastically changed forever.
The ensuing ash storm that hit the south had obliterated the Hirstaang Forest, and Raven Rock's wall was severely damaged, barely saving the town. The main province of Morrowind was in a much worse condition, and so minor groups such as House Sathil of the Indoril and House Ulen of the Hlaalu migrated onto Solstheim. As more and more refugees arrived onto Solstheim, the then High King of Skyrim had given the region of Solstheim to Morrowind in 4E Amidst the rubble of Vivec City, now known as the Scathing Bay , was the accursed sword, Umbra , to which the Sathil noblemen, Elhul Sathil took for his own, and immediately going mad from the blade.
Without the soul of Umbra, the sword had become unstable and so Elhul was affected because of this. His madness caused his family to chain him, and take away the Umbra Sword. As time went on, Elhul had recovered but came into possession of the Umbra Sword, leading to his father, Hleryn Sathil , to seal him in a dungeon underneath Castle Sathil, in the Solstheim village of Sathil. The young Dark Elf remained in his cell for years, until the arrival of two travelers.
Elhul's sister, Nirai Sathil had escorted them to her brother's prison, and trapped them there, hoping that they would kill Elhul and free him from his torment. In the end, Attrebus had unsheathed his trusted-sword, Flashing , and killed Elhul. He wrapped Umbra, so that he would not be affected, and began to part. But Nirai, and House Sathil prevented them from leaving, imprisoning in Elhul's former cell so that Umbra would not go into circulation.
Brara Morvayn's influence over Raven Rock began with the introduction of House Redoran Guard, and in the aftermath of the Red Year, when Brara commissioned the construction of the Bulwark , to protect Raven Rock from the common ash-storms. Almost a year later, the Bulwark was constructed, and it proved to be a valued asset. What followed after was Raven Rock's golden years, when peace was prominent, and the Ebony Mine was bringing abundant sums of money.
When Councilor Brara Morvayn passed away in 4E 65 , her son, Lleril Morvayn took over Raven Rock, and it was well-received by the people, as he was very reminiscent of his mother. Things went smoothly until in 4E 95 , when Vilur Ulen made an assassination attempt on Councilor Lleril. He was saved by the Redoran Guard, under the command of Modyn Veleth.
It was revealed to be part of a revenge plot against House Redoran, for they had played a significant role in House Hlaalu 's demotion as a Great House. The purpose of the assassination was to send a message to the Grand Council , to demonstrate the Redoran's weakness.
Further information showed that Vilur Ulen had attempted to organize a coup d'etat against the Councilor, but he and his conspirators were executed. His descendants remained in hiding on Raven Rock as members of House Severin. As time went on, Raven Rock's prosperity dwindled as in 4E , the Bulwark was showing its age, in 4E , a group of Argonians attempted to conquer Solstheim, until they were defeated by Councilor Morvayn personally, and in 4E , the Raven Rock Ebony Mine had dried out.
Councilor Morvayn's attempt to feed his people came out from his pocket, leaving him broke. As a result, some families left Solstheim for the mainland. Raven Rock had been in somewhat of a decline, but people remained regardless of their situation. The Tree Stone became the center of the Temple of Miraak. It became corrupted by Miraak. News of this battle had spread across the north, and even as far as Solstheim. At the same time, cultist of the long-dead Miraak had appeared, and the All-Maker Stones became corrupted by his magic.
People from as far as Raven Rock, to Thirsk, and in the deep Moesrings were affected. Miraak's cultist traveled for Skyrim to kill the Dragonborn, only to fail, bringing them to Solstheim. Miraak's cultist and his mind-controlled followers constructed the Temple of Miraak around the Tree Stone.
The situation had become clear, Miraak was attempting to re-enter Tamriel, and conquer Solstheim. The Skaal utilized a ward to prevent Miraak's influence from getting to them. With this powerful shout, the Last Dragonborn traveled to all of the All-Makers Stones, freeing everyone from Miraak's power. The realms of Apocrypha contain ancient and forbidden knowledge. It is the domain of Hermaeus Mora.
The two delved deep into the sunken ruins of Nchardak , where they reactivated the city's steam system and recovered the Black Book stowed away. With everything set in motion, the warrior only needed the final word, which only Hermaeus Mora had himself. In exchange for the final word, Storn Crag-Strider offered his life and the secret knowledge of the Skaal to the Daedric Prince, for the word.
In the end, Storn was killed, and the Dragonborn earned the final word. The Dragonborn entered Apocrypha once again, where he would control the Dragon, Sahrotaar and defeated Miraak thrice over. Miraak's influence over Solstheim was broken and peace was restored, for a time. Despite Miraak's downfall, the situation in Raven Rock did not change.
Beyond a Declaration of War from the revived Falx Carius , bustle in the mining town was low, and business was practically non-existent.
In the very early Fourth Era, the Imperial archaeologist, and one of the original builders of Raven Rock, Gratian Caerellius had returned to the town to investigate a Nordic ruin uncovered in the ebony mine. However, he had disappeared without a trace, and his family remained on Solstheim.
The East Empire Company covered up the story by declaring that he was killed in the mine from a cave-in. Eventually, the mine was closed by the Councilor. Gratian's descendent, Crescius Caerellius became the Foreman, despite its closure, and had a gut feeling that ebony was still in the mine.
A mysterious traveler had encountered an old Crescius and was asked by him to investigate the ebony mine. It was revealed to be a closed-off section of the Bloodskal Barrow , the burial tomb of the Acolyte Priest, Zahkriisos.
With the mine cleared and the story illuminated, the ebony mine had re-opened, and business was booming. The steady flow of ebony ore from Raven Rock had increased. While it proved to be fortunate for Raven Rock, some saw it as an opportunity for another attempt of change. Another plot from House Ulen was conducted on Lleril Morvayn, just as things were changing for the better. Modyn Veleth of the Town Guard had hired the mysterious traveler to investigate this suspicion that the Councilor had, by sleuthing through the Ulen Ancestral Tomb at the Temple.
They learned of House Severin's involvement in Ulen matters, and so a private investigation of the Severin Manor was made. Through hidden documents, it was revealed that the Dark Elves of the Severin Family were a cover for the Ulen, each one of them were members of House Hlaalu , relatives of Vilur Ulen, the one that attempted to take Morvayn's life several years prior.
They took refuge in Ashfallow Citadel , in which the mysterious traveler had dealt with them swiftly. Elder Scrolls Explore. In 4E , Miraak attempted to return to Mundus and claim Solstheim for himself. He used the power of his thu'um to bend the will of the island's inhabitants, forcing them to corrupt the island's All-Maker Stones by building shrines to worship him.
The Last Dragonborn arrived on Solstheim after an assassination attempt by Miraak's cultists, and ventured into Apocrypha to defeat him. Raven Rock's mine was also reopened that year, when the lower sections were unsealed and the ruins cleared. Before the Red Year, Solstheim had a climate very similar to that of mainland Skyrim. The southern half of the island was relatively temperate, and was covered by the coniferous Hirstaang Forest. The central tundra of the island was known as the Isinfier Plains.
Further north, the weather was and remains predominantly much colder. The barren Moesring Mountains lie to the northwestern side of the island, while the frigid Felsaad Coast lies to the northeast.
The Mortrag Glacier was located along the northwestern coast, but it collapsed in 3E The frozen Lake Fjalding is the largest body of water on the island. Solstheim is geologically rich; although it lacks more common metals such as iron , the island is rich in gems and ebony. Local Nords also use stalhrim for various crafting purposes. The island is home to many wild beasts and dangerous creatures. Wolves and bears roam the island freely, as do deer and elk. Horkers are a common sight along the coast and waterways.
Rabbits , torchbugs , mudcrabs and the indigenous Felsaad Tern also call the island home. The bristleback is a unique species of boar native to the island. Other dangers include rieklings, Dwemer Animunculi , draugr , bonewolves and undead Dragon Priests. Local flora include holly bushes , snowberry bushes , Nirnroot , Belladonna , and the extremely rare Wolfsbane flower.
The Red Year marked the beginning of a dramatic change to the geography of southern Solstheim. Following the eruption of Red Mountain, the Hirstaang Forest was transformed into ashland.
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